Tuesday, February 2, 2010

Comments!

So the exercise I messed around with this week was about good programing practices. In general the things that were gone over weren't new information to me. I've done a lot of web design and some other coding in the past, and know that if you don't put things in proper places, or add comments to help you keep track of what the code is doing, things can get messy fast.

The script assist thing on the video was kind of neat. All the actionscript I'd done so far was typing in the code, its nice to see there's a quick library there for some things.

Sadly, I've not really done anything to my game again this week. Things are kind of up in the air as far as game production goes, so I'm waiting to get the final verdict on if we're continuing our old games or doing a new "team" game. Bleh. I don't suppose it matters either way, heh.

Because I do play an inordinate amount of flash games, I figured I'd link in whatever one's kept me amused for the week at the end of my post. Filler? Never.

http://armorgames.com/play/4962/bubble-tanks-tower-defense

Mmmm tower defense games, ftw.

Monday, January 25, 2010

First Post of the Semester!


Link to the file



Link to the file.


Starting off light this semester with a couple of variable changes in the "Intro to Actionscript" assignment. The scuba game is kind of cute.

I was bad and didn't do anything to my game this week. However I did think about it, which is progress. The conditional in the fly catcher tutorial might come in useful later if I want to extend the hit box on the bigger trucks, as was my original plan. That's about all I have for the moment.

Thursday, December 3, 2009

Video

Tuesday, December 1, 2009

Final Project, Woo!

So here's my game intro, finally right? The following bit of animation contains a logo the intro screen, the info screen, and a sample level. Basically what I had done for the paper prototype video, but in flash form.

Monday, November 30, 2009

The Final (Or Only because I'm lazy) Rant

So, here it is, my long awaited final post to this blog for the semester. You have no idea how overjoyed I am at the prospect of this. Tomorrow evening I'll be giving my presentation thing, so tonight I'm making sure everything is in order to go. I won't say that this semester hasn't been interesting, though I think a better word for it is entertaining. From BSing answers to questions on the wiki, to getting an introduction to flash its been a bit of a ride. I kind of look forward to seeing the things my classmates will come up with to say tomorrow night.

This course has been an interesting, but somewhat failing lesson in collaboration. At least, I hope collaboration was the point of all this blogging and wiki-ing we've been doing. In reality, very little collaboration has gone on outside of the classroom making the blogs and wikis seem to be very useless. I see the point in this kind of work, but don't agree with the way its currently being implemented.

The way things are working, as I understand it, is the class is focusing more on blogging and wiki-ing than it is on the actual game creation process. By just looking at some of the blogs I found links to you can see this focus. They are more personal journals, filled with random comments such as sport scores, or what the author is doing that day. Even the ones that are more on topic (including my own) are rife with simple entries of "Today we _______." The end. This isn't collaboration, this is parroting to get a grade.

I feel that too much emphasis has been placed on the quantity of posts instead of quality. Where's the sharing of neat bits of code you found while trying to figure out how to make your character move? Where's the actual work you did in class? The source files? Where are the comments? Where is the proof that someone else is reading these posts?

Along this quantity train of thought, there's the question of equality. How can you hold a college level student, who meets in the lab once a week for a little over two hours equal to a middle or high school student who meets for an hour and a half or so daily for five days a week? The same teaching patterns really don't seem to work with the two groups. I wonder why?

The point of this is, while I think the class has a good idea to it, I don't believe it is a good use of time (and in a college student's case, money) in its current format. If you're going to put such a great emphasis on collaboration, then make sure there's collaboration. Inter-campus groups via skype or the blogs or the wikis for little projects, or something. At least some communication through a medium other than the course instructor! Otherwise, leave me alone and teach me flash, that's what I came for.

Tuesday, November 17, 2009

More Progress

I've been working pretty hard these past few weeks getting my demo ready to go. I'm really happy with how things are looking so far. I have one or two background screens left to make and some boundries to set, but the car moves on WSAD and turns with Q and E, and the hit test and scoreboard seems to be working!

I think for the rest of the demo I want a just watch level/movie and the game over screens. Maybe some sound. It depends on how far I get tonight with my "movie" level.

Tuesday, October 27, 2009

Nothing Shiny

I have absolutely nothing shiny to put in here tonight to show for my incredible amount work. Alas.

Anyway, I spent tonight setting up the second screen of my game, and trying to get clouds to move when everything else is stopped. So far I'm pretty much unsuccessful at getting it to work. I'm going to have to play with it some more if I can manage to get some lab time before next week.

Aside from that setback, I'm really happy with the way things are going so far. The intro screen and the information screen look pretty awesome. I think I'm going to try and add a logo to the beginning really quick. Hrmm. Brb.