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Its the Final Countdown.

Posted by Evisersia on 12:23 PM
BAADAAADAAAAAA BADA DA DA DA. DADAAADAAAAA DAAA DADA DA DA DA.



Right. On to business.



Link to the file


There's the fruits of my labors for the past two semesters. Beautiful isn't it? Absolutely gorgeous. I never want to see it again.

We've had good times, and bad, me and this game. From the triumph of figuring out a piece of code, the the hair pulling annoyances when things randomly stop working for absolutely no good reason. In a couple hours I go in to present my game, and end this mess. HUZZAH.

ITS THE FINAL COUNTDOWN.

PS: Here's this thing. Seemed kind of pointless.




Link to the file

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Enemies galore!

Posted by Evisersia on 2:19 PM


Starting off this week's post is a version of my game. It might be the most recent, frankly I don't even know myself anymore. Its the highest numbered one though. There's a second level in it and my attempt at a game over screen. Its a bit buggy however and will require more work.




Link to the file


Next up is the tutorial for this week. Its the last one ever, YAY! I actually kind of like this one. The tutorial was nice and clean (though it was in Actionscript 3 when everything else we've been doing is in 2) and its fun to play around with. Score.

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Running and Jumping and......

Posted by Evisersia on 2:46 PM
Please allow me to hum some of my Favorite Things.

This one was cake. I'd been through this particular tutorial before in trying to get my car moving in my original game demo. Sadly it didn't work for me then since my car is symmetrical and just flipping it doesn't fly. Anyway, here is a smiley face for you. DON'T WORRY BE HAPPY (come on be happy now.) DOOOOO DOT DO DOOO DOOO DOO DOOO DI DOOOOO DI DOOOOOO.




Link to the file

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POST NUMBER 30

Posted by Evisersia on 2:42 PM
WOOT! This marks the 30th whole post to this blog. Are you as ecstatic as I am?

Anyway in today's post we have......Drag and Drop...annnnnnnnd Platforming! Gasp. Its a special two for one deal. You don't see this kind of deal all the time, ya know.

Here's the main event! Hot Flash Action!




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VRRRRRROOOOOOM

Posted by Evisersia on 6:36 PM


Link to the file

The above is an updated copy of my game featuring some of the new art. I'm trying to get things lined out and organized so I can start making the new levels. I also changed some of the sounds around. The crash sound is now functional, and I silenced the one on the car moving for the moment. Instead I used the same sound on the intro screen. I may leave it out of the level and play music there instead. Either way I have some work to do in Audacity.

Talking done, on to the new pictures.












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Interlude

Posted by Evisersia on 6:06 PM
Gasp! An unscheduled post! Tremble in fear ye pathetic mortals. Throw your arms up to the heavens and ask "WHYYYYYY"

Well I shall tell you why. Instead of working on other things that I should be working on (oops), I started the art upgrade of my game in preparation of fanning out the levels. That's right. No more floating blocks that represent cards, but instead shaky drawings of vehicles that still require a small bit of imagination to believe.



Its absolutely tiny in the game, but there's the full sized version to show off that awe inspiring detail. Stay tuned for more updates and fixes. Craaaaaaaaazy!

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Does the time bother you?

Posted by Evisersia on 12:40 PM
I think people should be allowed to do anything they want. We haven't tried that for a while. Maybe this time it'll work. - George Carlin

Just cause you got the monkey off your back doesn't mean the circus has left town. - George Carlin

Okay, with that out of the way, on to more important things. This week we did timers. I'd been looking forward to this since it actually has application in my game. I started with the timer tutorial they gave us, but had some problems with it, so I looked a new one up on Google and found one that worked. The code for the delay tutorial worked, however, and that's what I used on the second frame.

In short, the first frame has a 10 second countdown, and the second has a 10 second delay before it repeats back to the first. Download the .fla to see the working code.




Link to the file

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