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We're what happens when two substances collide...

Posted by Evisersia on 7:42 PM
So continuing on my last post, collision detection.




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If you hadn't guessed yet, I really really reallyx10000000000000 hate the fly catcher thing. The code is edited, its there, but I'm seriously not dealing with the BZZZZTTTT BZZZZTTTTTTT everytime I visit my blog for another month. So, to prove I am doing things I did the little ball bounce animation. Collision detection is pretty central to my game, which, believe it or not, I plan on tinkering with this week. Yay free time!! Its only Saturday and I'm bored already.

In other news, my game of the posting interval is Tetraform. It goes along with the collision thing rather nicely, since the entire point is to make your enemies collide. Enjoy.

Oh, and the title of this post comes from an Andrew Bird song called "A Nervous Tick Motion of the Head to the Left." Good stuff, check it out.

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Score Keeping+ Fly Catcher? Again!?

Posted by Evisersia on 11:56 AM



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Not much to say this week. With my game in mind, score keeping is a little different. My character has different lives which you can gain or loose depending on stimulus from the game. Same coding though, I think.

Moving on to Collision Detection. Its the Fly Catcher Tutorial. Again. Amazing! What are we doing to it this time? Adjusting the hitbox on the frog's tongue. Again. Be still my heart. I'm getting really good at changing the hit box on this Frog's tongue. Is the repetitiveness here part of helping us learn? If we are going to do the same thing over and over I would at least like some different examples of it. I'm getting really annoyed at loading my blog to that damn fly buzzing. It seems like every time I get it off the first page we get another assignment to put it right back up there.

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Frustration!!

Posted by Evisersia on 3:18 PM
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This tutorial kind of sucked. You have to read it pretty carefully or you'll end up duplicating things where they don't need to be duplicated and then things just get all screwed up. The actionscript in the finished copy of the tutorial was nearly impossible to find, and just argh.

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Getting caught up!

Posted by Evisersia on 3:02 PM
It seems like every time I sit down to work on flash something comes up. Today was a virus call from work, 4 hours of scans latter, new computer needed.

Anyway, on to the good stuff. Despite the hold up, I did in fact do some productive things today. However, I do have something to say. "Timeline Effects" does not exist in CS4. The tutorial linked is for FlashMX, are any of the classes using FlashMX? Flash wasn't even an Adobe product then!

So, useful information courtesy of my GoogleFu. In Flash CS4 "Timeline Effects" is now "Motion Presets." Some of them, like drop shadow aren't there anymore, but they've replaced it with some cool, and oh so very smooth movements. You can bring up the dialog box by clicking Winows -->Motion Presets. Click the layer you want to apply the effect to, then choose your effect from the dialog and click "Apply" Voila! It was a little tricky getting it to do exactly what I wanted, but overall, easier than trying to do it myself.

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I went ahead and did a new Motion Guide as well, considering its changed a little bit for CS4 as well. It wasn't too different from the tutorial, just a couple of new names here and there.

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